Post by Lucas Rieter (Owner) on Jun 27, 2017 12:01:43 GMT -6
So I guess I'll post this out. Just to clear the air since we're kinda turning a new leaf.
I don't think it should be secret any longer. In the regulations this stuff has kinda been stated already, but here I'll explain it in detail. I go by this scale, and WILL ALWAYS go by this scale. It proves to sort out the good from the great.
I grade roleplays in 3 categories. As stated in the regulations. It is weighted however.
1-10 for Content/Creativity
-This is the most important chunk of the score. It is the most subjective too however. It is simply how creative I view the roleplay and the actual "content" that is in it. Unique, interesting and creative roleplays score high in this category. Brett Stetson for example scores high in this consistently. So does Sebastian Steele. Many of you do well here, but those 2 are the most consistent in scoring high in this category. Jack Diamond does pretty well here too.
1-5 for Character Development/Match Relevance
-This is a simple score of how you evolve your character, what changes about him/her and how you are adapting to given storylines and current status in ICW. Also, your match relevance and your opponent being talked about goes with this. Lots of people do well here. Just enhance and make sure your character's traits stand out, and tie it into your match. I get lots of 3s and 4s in the scoring for this one. Some 5s.
1-5 for Effort
-This is specifically referring into effort you put in. How well it reads, spelling, grammar... etc. The word length you put into it without it becoming stale or forced... and any pictures/coloring you might use. Using a bunch of pictures doesn't give you a 5/5. Using a couple pictures that tie into your roleplay very well with nice colors will give you 1 point at best. That is it. The main thing here is the grammar, spelling and the word count. It takes effort to type out a long roleplay, using nice colors and maybe a pic or 2 that tie together.
That is it. This is how I score roleplays here. I think it is a fail-safe system. When you add it all up, you have a long roleplay close to the maximum word length, with nice colors to hold attention and mood, or just trademark the feel. Maybe a picture or 2, great writing without many errors that reads easily and well, with a good font. Creative and tells a great story. It's simple. It's not a complicated process really.
I don't think it should be secret any longer. In the regulations this stuff has kinda been stated already, but here I'll explain it in detail. I go by this scale, and WILL ALWAYS go by this scale. It proves to sort out the good from the great.
I grade roleplays in 3 categories. As stated in the regulations. It is weighted however.
1-10 for Content/Creativity
-This is the most important chunk of the score. It is the most subjective too however. It is simply how creative I view the roleplay and the actual "content" that is in it. Unique, interesting and creative roleplays score high in this category. Brett Stetson for example scores high in this consistently. So does Sebastian Steele. Many of you do well here, but those 2 are the most consistent in scoring high in this category. Jack Diamond does pretty well here too.
1-5 for Character Development/Match Relevance
-This is a simple score of how you evolve your character, what changes about him/her and how you are adapting to given storylines and current status in ICW. Also, your match relevance and your opponent being talked about goes with this. Lots of people do well here. Just enhance and make sure your character's traits stand out, and tie it into your match. I get lots of 3s and 4s in the scoring for this one. Some 5s.
1-5 for Effort
-This is specifically referring into effort you put in. How well it reads, spelling, grammar... etc. The word length you put into it without it becoming stale or forced... and any pictures/coloring you might use. Using a bunch of pictures doesn't give you a 5/5. Using a couple pictures that tie into your roleplay very well with nice colors will give you 1 point at best. That is it. The main thing here is the grammar, spelling and the word count. It takes effort to type out a long roleplay, using nice colors and maybe a pic or 2 that tie together.
That is it. This is how I score roleplays here. I think it is a fail-safe system. When you add it all up, you have a long roleplay close to the maximum word length, with nice colors to hold attention and mood, or just trademark the feel. Maybe a picture or 2, great writing without many errors that reads easily and well, with a good font. Creative and tells a great story. It's simple. It's not a complicated process really.